체스/기호 표기: 두 판 사이의 차이

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Betalph (토론 | 기여)
새 문서: 체스 게임의 진행을 기호로 표기하는 것은 체스 학습자에게 도움이 된다. 게임을 재검토하고 연구하거나, 체스 기보를 읽는데 필요하다. == ...
 
Betalph (토론 | 기여)
편집 요약 없음
42번째 줄:
*킹에 체크메이트 당했을때 우물정자와 비슷한 hash sign을 붙인다.('''#''').
 
===Annotation주석 shorthand표기===
 
주석 표기는 기호법은 아니지만, 같이 표시된다. 기호를 움직임 뒤에 붙인다.
Annotation shorthand is not a notation system. Rather, it a system of symbols for the author to add his descriptions or comments. An author notating a game might wish to highlight an excellent move, question a bad one, or indicate which player he thinks has the advantage.
 
*느낌표 ('''!''')는 작가가 좋은 수라고 본 경우 붙인다.
*If a move is followed by an exclamation mark ('''!'''), the author is surprised by the move's quality.
*물음표 ('''?''')는 나쁜수라고 보일때 붙인다.
*If a move is followed by a question mark ('''?'''), the author suspects the move may have been poor.
*느낌표와 물음표 ('''!?''')는 작가가 보기에 흥미로운 수에 붙인다.
*If a move is followed by an exclamation mark and then a question mark ('''!?'''), the move interests the author, though it may be sub-optimal.
*물음표와 느낌표는 ('''?!''')는 작가가 결정적인 수로 보는 수에 붙인다.
*If a move is followed by a question mark and then an exclamation mark ('''?!'''), the author fears that the move may be conclusive.
 
Repeating두번 a반복해서 symbol쓰는것 (e.g. '''!!''' or또는 '''??''') adds은 강조를 emphasis뜻한다.
 
게임의 결과는 득점으로 표기하며 '''1-0''' 은 백승, and '''0-1'''은 흑승. '''½-½'''은 무승부이다.
Results are written as white's score followed by black's score. For example, '''1-0''' indicates that white won, and '''0-1''' indicates that black won. In the case of a draw, the result is '''½-½'''.
 
There are some additional symbols for the author to note his thoughts on the game in general, rather than on any particular move.
*등호 ('''=''') 는 게임중에 서로 비슷했을때 붙인다.
*An equals sign ('''=''') indicates positional equality between the players.
*더하기/빼기 ('''+/–''') 는 백이 유리했던 게임에 붙인다.
*A plus-minus sign ('''+/–''') indicates that white is considered to have the advantage.
*빼기/더하기 ('''–/+''') 는 흑이 유리했던 게임에 붙인다.
*A minus-plus sign ('''–/+''') indicates that black is considered to have the advantage.
 
== Ambiguity모호성 ==
대수기호법은 두가지의 같은 종류의 기물이 같은 장소로 이동할수 있기에 모호성을 지니는 경우가 있다.
 
이러한 경우 원래 있던 위치의 파일(세로줄)을 기물 약자와 이동해간위치사이에 붙이며, 이로도 구별이 안되는 경우 기물의 가로줄로 구별한다.
Sometimes algebraic notation can be ambiguous - that is, two pieces of the same designation can move to one square. For example, a player might be able to move either of his rooks to the same square. In these cases, it is essential to specify which piece was moved.
 
=== 특별한 이동 ===
The precise move is specified by designating the file (column) that the piece moved from, before the move's final co-ordinate. For example, '''Nd2''' indicates that a knight moved to '''d2''', but '''Nbd2''' indicates that the knight that was in column '''b''' moved to '''d2'''. If a piece's file is not enough to precisely specify the move, then its rank is used instead.
 
특별한 이동은 다른 표기를 지닌다.
=== Special moves ===
 
*'''0-0'''은 킹사이드 캐슬링을 나타낸다.
Some special moves are tricky to write in algebraic notation, and must have their own notation.
*'''0-0-0'''은 퀸사이드 캐슬링을 나타낸다.
*앙파상은 폰의 움직임으로 나타내되, 모호한 경우 ''e.p''을 뒤에 붙인다.
*폰의 승진은 기본적인 움직임을 나타낸뒤 등호와 승진한 기물의 약어를 뒤에 붙인다.
 
*Castling king-side is written '''0-0'''.
*Castling queen-side is written '''0-0-0'''.
*[[En passant]] capture is written ''e.p.'', if there is ambiguity.
*If a pawn is promoted, the pawn's initial move is written, followed by the shorthand for the new piece. Any additional nomenclature or annotation is written after the shorthand for the new piece.
 
== Sample game in algebraic notation ==
 
== 좌표 기호법==
If you have familiarized yourself with algebraic notation, consider this short sequence of moves. Try to follow the game by looking at the moves in algebraic notation, and the boards.
좌표기호법은 원래위치-새위치로 나타낸다. 캐슬링과 승진은 위의 방식을 사용한다.
 
== ICCF 숫자 기호법 ==
The game has begun, and is nearing the end. White is to move.
이 기호법은 숫자만을 사용한다. 움직임은 세로줄 뒤에 파일을 나타내며, 세로줄의 번호와 가로줄 모두 1,2,3 순이다.
 
백의 백퀸쪽 룩의 11부터 흑의 흑킹쪽 룩 88번까지로 표기된다. 백이 처음 e폰을 2칸 움직인 것은 5254로 표기한다. 캐슬링은 킹이 두칸을 움직인것으로 표현하며, 프로모션은 5번째 칸에 승진한 기물을 숫자로 표기한다. (1=퀸, 2=룩, 3=비숍, 4=나이트).
{{Chess diagram|=
| tleft
|
|=
8 | | | | | | | | |=
7 | | | | | |kd| | |=
6 | | | | | | | | |=
5 | | | | | | | | |=
4 | | | | | |qd| | |=
3 | | | |bl| | | | |=
2 | | | | | | | | |=
1 | | | | |kl| | | |=
a b c d e f g h
| Simple Game
}} <br clear=all>
 
 
White decides to move his bishop from '''d3''' to '''c4''', to check black's king. This is white's thirtieth move. So in algebraic notation, we write
 
*'''30. Bc4+'''
 
Since only one bishop could move to '''c4''', the bishop's initial position was not specified. The '''+''' indicates the check.
 
{{Chess diagram|=
| tleft
|
|=
8 | | | | | | | | |=
7 | | | | | |kd| | |=
6 | | | | | | | | |=
5 | | | | | | | | |=
4 | | |bl| | |qd| | |=
3 | | | | | | | | |=
2 | | | | | | | | |=
1 | | | | |kl| | | |=
a b c d e f g h
| Simple Game
}} <br clear=all>
 
White's bishop is now, unfortunately, in the queen's line of fire. Black decides to capture it. So for black's 30th move we write
 
*'''30... Qxc4'''
 
The ''x'' signifies that a piece has been captured. When black's move is written separately from white's, an ellipsis ('''...''') is placed between the number and the move. The ellipsis indicates that white's move has been omitted.
 
The board now looks like this:
 
{{Chess diagram|=
| tleft
|
|=
8 | | | | | | | | |=
7 | | | | | |kd| | |=
6 | | | | | | | | |=
5 | | | | | | | | |=
4 | | |qd| | | | | |=
3 | | | | | | | | |=
2 | | | | | | | | |=
1 | | | | |kl| | | |=
a b c d e f g h
| Simple Game
}} <br clear=all>
 
White is in trouble now, and decides to flee to '''f2'''. His move is
 
*'''31. Kf2'''
 
If black checks white's king, by moving his queen to '''c2''', his move is
 
*'''31... Qc2+'''
 
=== Descriptive Notation ===
 
An older form of notation you will run into quite frequently is the descriptive notation. It is useful to know because older books use it.
 
In this form, instead of the files being a, b, c etc., they are Queen rook (QR), Queen Knight (QN), Queen Bishop (QB), Queen (Q), King (K), King Bishop (KB), King Knight (KN) and King Rook (KR).
The ranks are labelled from your point of view so that the square e4 (in algebraic) is White's K4 and Black's K5.
 
To record the moving of a piece, you write the piece, and to where it moves. 1. P-K4 means move a pawn to the 4th rank in the King's file. N-QB3 means move your Knight to the third rank in the Queen's Bishop file. For a capture, you specify the piece taking, and the piece to be taken. QRPxN means pawn in the Queen Rook file takes Knight. Excessive notation is left out so that if there is only one way a pawn could legally take a Knight, the move is recorded as PxN.
 
In order to compare the two systems, we could look at the same game in both algebraic and descriptive notation.
 
{|
! Algebraic !! Descriptive
|-
|
# e4 e6
# d4 d5
# Nc3 Bb4
# Bb5+ Bd7
# Bxd7+ Qxd7
# Nge2 dxe4
# 0-0
||
# P-K4 P-K3
# P-Q4 P-Q4
# N-QB3 B-N5 {{Ref|1|1}}
# B-N5ch B-Q2 {{Ref|2|2}}
# BxBch QxB
# KN-K2 PxP
# 0-0
|}
 
:1.{{Note|1}}Note here that since only one bishop can move to QN5, it is unnecessary to specify the Queen Knight file rather than the King Knight file.
:2.{{Note|2}}Check is indicated by "ch".
 
== Coordinate Notation ==
A different type of notation uses only the squares that the pieces were on to denote movements. For example, to denote the earlier 7 moves, the following notes are shown:
#e2-e4 e7-e6
#d2-d4 d7-d5
#b1-c3 f8-b4
#f1-b5+ c8-d7
#b5xd7+ d8xd7
#g1-e2 d5xe4
#0-0
 
== ICCF numerical notation ==
 
This notation is international because it does not depend on piece names or specific alphabets. A move is denoted by the file, then rank, of its starting square (from 11 at the White queen’s rook square to 88 at the Black king’s rook square). 1. e4 is denoted 5254. Castling is denoted by specifying the king’s two-square move, and pawn promotion with a fifth number specifying the new piece (1=queen, 2=rook, 3=bishop, 4=knight).
 
<noinclude>{{Chess/Navigation|Playing The Game|Tactics}}</noinclude>
 
[[es:Manual de Ajedrez/Anotando un juego]]
[[it:Scacchi/Annotazioni di gioco]]
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